Tuesday 1 February 2011

Gnome Level Floor Plan and Concepts

Today I designed the floor plans for my level. The character i have made is a gnome, so his natural setting would be in a garden. I've kept the floor plan fairly basic, just so i can get the layout and different areas. 


The different areas I've chosen are to allow for a different feel throughout the level. Around the back of the pond will be an area of bushes and trees, with this i can incorporate some spooky sounds with the dark setting round by the shed. The pond will feature some foliage such as lily pads for the character to be able to cross over to the forest at the back. 


As you may notice the shed and conservatory are missing in this diagram, this is because the purpose of this image is to show the elevation of the level, rather than it being just a flat garden. I want the player to be able to experience different levels of emotion, for example i want them to be scared as they enter the area around the shed and forest. Around the pond I want the player to be able to interact with the level, for example crossing the pond on lily pads, possibly swimming. 







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